![]() Substance 3D Designer runs very well currently via Rosetta 2, iRay renders also working fast, similar speed to modern gaming notebooks.My initial 3D software tests on M1 Max are following: Truly portable meaning something that actually can do 3D on battery power, also without the fans getting wild. I want to see if I would be able to use this as a truly portable 3D creation machine. The number of brushes, along with the number of stroke types and the flexibility to change the strokes in curve forms take ZBrush to the top in controlling the brush settings.I just bought M1 Max MacBook Pro for production work, here are some tests with 3D software on M1 Max. The set of brushes is easy to use and understand, like ClayBuildup brushes for material build up, Move brush for pulling out the overall shape of an object from the model, DamStandard brushes for creating edges and creases, etc. ZBrush not only has a vast number of brushes in the library ready for use, but also offers a good control over these brushes. However, Mudbox is good at vector displacement maps as stamps. The parameters which allow you to control the brush are limited as well. It focuses more on the common brushes that’s used most often in sculpting like Grab brush to move the geometry, Wax brush to build up material. Mudbox, once again, is kind of limited with brush. Which software will be more helpful? Let’s find out. ![]() And this depends on the number of brushes and the control you have over the brush. When working on a 3D model, of course you want to be able to sculpt and define the details as much as possible.
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